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Eye of the beholder 3 rule book
Eye of the beholder 3 rule book






eye of the beholder 3 rule book
  1. EYE OF THE BEHOLDER 3 RULE BOOK MANUALS
  2. EYE OF THE BEHOLDER 3 RULE BOOK MANUAL
  3. EYE OF THE BEHOLDER 3 RULE BOOK SERIES

The entire trilogy would continue to use the grid-based, 3D system wherein the world is viewed from a first-person perspective with 90° turns and movement spaces. New monsters would be described, although as with EotB II's manual, experience tables and other pieces of information were located in the back.

EYE OF THE BEHOLDER 3 RULE BOOK MANUAL

This was slightly different from the method that was used in the second game as it did not require the player to find a particular picture in order to match the clue to the correct page.Īs with the other two games in the trilogy, the manual would continue to be packed with a great deal of information concerning the monsters, classes, and weapons that could be encountered within the game, all adhering to TSR's 2nd Edition AD&D ruleset. The player and their party are tasked to recover an artifact from the city by defeating the lich Acwellan that has seized it first.Ĭopy protection took the form of challenge questions that the player would occasionally be asked during the course of the game that would refer to a specific word within the game manual. It was once one of the greatest cities in the world of Faerun and as a result, many adventurers and would-be heroes have been drawn to its ruins in the hopes of recovering some lost artifact or hidden cache of treasure that may still be there. In that setting, Myth Drannor was an ancient city that had collapsed several centuries earlier from the start of the game due to a great evil that had crushed the forces of good there. The game was a licensed product of TSR's 2nd edition AD&D rules and used the Forgotten Realms campaign setting as did the previous games.

eye of the beholder 3 rule book

  • Three times more cinematic intermissions.
  • According to the box text, Eye of the Beholder III boasted: Given how combat heavy the game is and the general brutality of the first few encounters, this was a welcome option for fans.Īdditional improvements were made to the game design as passed down from the previous titles. Players could import their party from EotB II complete with their weapons, treasure, and experience levels.

    EYE OF THE BEHOLDER 3 RULE BOOK SERIES

    Whereas the first two, Eye of the Beholder and EotB II: The Legend of Darkmoon, were developed by then Westwood Associates and published by SSI, the last game was developed by a different staff and was remarked upon by fans of the series for the differences within its general gameplay such as its weaker storyline and heavier combat emphasis. OverviewĮye of the Beholder III (EotB III) was the last in the AD&D based Eye of the Beholder series published by SSI. However, as players would discover, not everything is as it seems, and what may appear to be the end of their quest would only be the start of a desperate fight against a terrible power dwelling even deeper within the ruins. The players would be asked to travel to Myth Drannor and reclaim an ancient relic held by a powerful lich before it is used against the world.

    EYE OF THE BEHOLDER 3 RULE BOOK MANUALS

    Unlike the previous manuals which described the start of the party's quest with several documents that would entice the player into the world and setting of the game, the third one was notable for the short story, "Moonrise Over Myth Drannor", which was contributed as background material for the game by Ed Greenwood, one of the original designers and authors of the Forgotten Realms series. The third and final game of the Eye of the Beholder series would see players embarking on a quest to the fabled ruins of the city of Myth Drannor.








    Eye of the beholder 3 rule book